The job called for two people, Lysander Quickburn the wizard and Desade the cleric of Xram volunteered to go. They were given a map to the ruin and a requisition order for two horses.
When the two came to the stables they found the mares held for their use to be wanting, but reluctantly they made use of them. Leaving right away, the pair of adventurers made their way up river until nightfall when they made camp.
Their rest was interrupted by a curious giant crab, whom woke Desade in his slumber. Quick was able to sustain a little more rest as the conflict developed. Desade put up a fight using his illusions and rapier, but crab was not daunted and called companions to his aid. This is when Desade made special effort to stir his slumbering wizard ally. The fight became two on three, after a bit of confusion involving an illusion of a bear that was meant for the enemy, but instead confused Quick. The battle was hard fought and Desade came into mortal peril, but with the help of Lysander and 12 hours of rest, was able to pull through. Crab meat stew was heartily enjoyed afterward.
After being waylaid by nefarious crabs, the duo made the second leg of the journey to the ruins. Upon finding the structure containing their bounty, they also discovered a Knoll scouting the area. Using the element of surprise, and no small amount of magic, to their advantage they handily defeated the foe, but not before he called out to his pack. Figuring that the Knolls would assume the danger came from a protector of the ruins, they made their way inside and hoped they would be too fearful to follow suit.
The ruin proved to be a simple military outpost dating even farther back than the Great Civil War. Inside they found a barracks, a Mess Hall, and Officer’s Quarters with a connected library. There was also an armory, but the door proved too strong for either Desade or Quick to penetrate. After searching what they could, they found a surprising amount of loot.
In the library they found many interesting books all written in Old Royhaarian and three maps. One depicting ancient routes and locations in the Terotatian Ocean, an other depicting Verdacia as it existed hundreds of years ago, and the last depicting what the adventurers assumed to be old military outposts and tactical assets.
When the pair finally made to leave they could hear evidence of their Knoll friends above them at the entrance of the ruin. Desade was able to sneak his way up to them without being noticed and with guileful magic convince them that more meaningful prey lay farther up on the nearby hill, thus creating an opening for he and Lysander to make their escape.
The team, having spent longer on the task than they had anticipated, and somewhat fearing the cretaceous dangers that lurk along the river, decided to ride through the night back to the Lifted Tankard in Forkshire. Upon arriving they returned the horses, for which Lysander was able to get a return on payment.
- The client wanted the map presumably containing the locations military interest.
- The remaining two maps were sold to Milo, and now adorn the walls of the Lifted Tankard.
- The adventurer’s were each given 150dkts payment for services rendered.
- The following loot was recovered:
Monocle of Detect Magic
Rings of Mage Hand
1 scroll of Create Water
1 scroll of Prestidigitation
1 scroll of Light
58 gold coins of old currency
a few books recovered from the officer’s library